Sunday, 10 April 2011

My interim concepts

These are the concepts that I presented at the interim presentation:

  1. Lotto balls, the idea of this concept was that the user would click and hold down the mouse, which would create a lotto ball with the size depending on how the long the user held down the mouse. The lotto balls would then roll around inside of a larger circle which is effectively the wheel, when the balls collided and rolled off of the group it would make a noise. I think that this could like quite nice, however I don't think that the user interaction is very strong or interesting. Plus it's might not be that obvious as to what is making the noise.
  2. Ripple beat, this concept works when the user clicks and holds down the mouse it spawns an elipse, this elipse keeps on growing the longer the mouse is held down for. When the mouse is released again the elipse starts again and keeps on regrowing when it reaches it's maximum size. When it gets to it's max it creates a noise, this noise changes depending on where the origin of the elipse is, with the noise getting higher pitched the closer to the top the elipse is located and the closer to the left it is then the more the noise comes out of that speaker, the same with the right. I think that this could be quite an interesting idea and you might be able to make some quite complex tunes using it.
  3. Snake, you click to spawn a snake and the snakes are attracted to your mouse so as you move the mouse around they follow you. The sound would be as the snakes cross invisble grid lines it would make a noise. The visuals would be loosely based on the retro game of snake. This idea actaully came from one of my wallpaper concepts though.
  4. Coil/tentacle, this idea would have the user click again to create a tentacle coily thing, which is made up of a long line of elipses which would coil clockwise and anticlockwise, randomly changing as they go and progressively get smaller. I think that this could create some interesting patterns, the noise would be based on when they cross over one another. I also have another idea but I'm not sure how easy it would be to implement, but that once a tentacle is created, when the mouse passes over the tentacle it pulls and attracts it slightly, affecting the whole thing which would add more interactivity.

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